![]() ![]() The special mode is only available when playing as Ludger, but the game allows you to swap control between party members with a quick button press. Once full, I could slip into a special transformation and perform a bevy of cool new attacks. It runs based on a meter that steadily builds over time. With the Chromatus, I was able to push my battle prowess one step further. Once in a battle, I took control of one character and could perform different attacks and combos at a furious pace. Getting into a fight was always my choice, and the game's combat made it a pleasant one. Enemies appear in the game world rather than attacking randomly. ![]() Like the first Xillia, fights are real-time free-for-alls. That ability - called the Chromatus - is a fantastic addition to the game's battles. In its main story, Xillia 2 tasked me with eliminating "fractured dimensions" - basically alternate universes - to protect the integrity of the "prime dimension." Ludger has the ability to warp into these alternate worlds and destroy the source, effectively wiping out the other timeline and all its people. It's also the same world as the first game, so returning players will already be intimately familiar with most of the locales. The main story requires very little exploration. Building off a more linear structure than the first, Tales of Xillia 2 is split into several main chapters, with the option to occasionally branch off on character-driven side chapters. Hero Ludger Kresnik is sucked into a strange conflict by his brother's secrets and a chance meeting with a young girl named Elle. Where the first game felt fantasy-driven, with a story that revolved around spirits, Tales of Xillia 2 takes a decidedly more sci-fi approach: alternate universes. ![]()
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